Autumn Stone Wall
Material made in Zbrush and Substance Designer.
The whole texture was hand sculpted and then procedurally painted in Substance Designer ( we could call this material half procedural ).
This is probably so far my favorite pipeline as it offers a more artistic approach for me.
Bioshock Art Deco Tribute
A Tribute Substance to one of my favorite game franchises of all time, Bioshock.
Made fully on Substance Designer.
Wood Plank Texture
Available for sale on CubeBrush: https://cubebrush.co/najimcg/products/eyefxq/pbr-texture-wood-planks?ref=najimfilali&source=direct
Tile Study
Reproduced a Tile Texture from a reference picture.
The goal was to reproduce the reference by slightly having some changes and a more painterly approach.
Textured on Substance Designer.