Worked on the Wizard of the Coast "Dungeon and Dragons: Dark Alliance" multiplatform game at Wizards of The Coast / Tuque Games as Lead 3D Artist.
I was responsible of the 3D Environment assets pipeline and supervision of our game, it involved supervising the modeling, texturing, optimization and Tech Check of the 3D Environment assets from my team.
I also worked across levels for optimization, dressing and as principal 3D Environment modeler.
As Lead 3D Artist, i was responsible of the 3D Environment assets pipeline and supervision on Dungeons & Dragons: Dark Alliance.
Here you can find a couple of selected Environment assets i made for the game.
Here you can find some of the trolls assets i have made for Dungeons & Dragons: Dark Alliance , i had a lot of fun on those, always loved to work on gory/slimy stuff!
During the production of Dark Alliance, I've decided to make what would populate the game in terms of rocks and cliffs.
The approach was simple, sculpting a batch of rocks and then blending them with a tileable rock Material. This was one of the tasks i enjoyed the most on the project.
The overall baking and texture pass was made in Substance Designer, as i wanted as much control as possible on the texture outputs to blend them with our material set up.
At the end there was more texture variations i proposed, but i decided to show the key one that were used.
Some Crystals I've made for Dungeons & Dragons: Dark Alliance, those were used as decoration and lighting set ups throughout different maps.