As Lead 3D Artist, i was responsible of the 3D Environment assets pipeline and supervision on Dungeons & Dragons: Dark Alliance.   Here you can find a couple of selected Environment assets i made for the game.
       
     
02.jpg
       
     
03.jpg
       
     
04.jpg
       
     
05.jpg
       
     
06.jpg
       
     
07.jpg
       
     
08.jpg
       
     
09.jpg
       
     
10.jpg
       
     
 Here you can find some of the trolls assets i have made for Dungeons & Dragons: Dark Alliance , i had a lot of fun on those, always loved to work on gory/slimy stuff!
       
     
12.jpg
       
     
13.jpg
       
     
14.jpg
       
     
15.jpg
       
     
16.jpg
       
     
17.jpg
       
     
18.jpg
       
     
19.jpg
       
     
 During the production of Dark Alliance, I've decided to make what would populate the game in terms of rocks and cliffs.   The approach was simple, sculpting a batch of rocks and then blending them with a tileable rock Material. This was one of the t
       
     
21.jpg
       
     
22.jpg
       
     
23.jpg
       
     
24.jpg
       
     
25.jpg
       
     
26.jpg
       
     
27.jpg
       
     
28.jpg
       
     
29.jpg
       
     
30.jpg
       
     
31.jpg
       
     
32.jpg
       
     
33.jpg
       
     
34.jpg
       
     
35.jpg
       
     
36.jpg
       
     
37.jpg
       
     
38.jpg
       
     
39.jpg
       
     
40.jpg
       
     
41.jpg
       
     
42.jpg
       
     
43.jpg
       
     
 Some Crystals I've made for Dungeons & Dragons: Dark Alliance, those were used as decoration and lighting set ups throughout different maps.
       
     
45.jpg
       
     
46.jpg
       
     
47.jpg
       
     
48.jpg
       
     
49.jpg
       
     
50.jpg
       
     
51.jpg
       
     
       
     
Dungeon and Dragons: Dark Alliance Trailer

Worked on the Wizard of the Coast "Dungeon and Dragons: Dark Alliance" multiplatform game at Wizards of The Coast / Tuque Games as Lead 3D Artist.

I was responsible of the 3D Environment assets pipeline and supervision of our game, it involved supervising the modeling, texturing, optimization and Tech Check of the 3D Environment assets from my team.

I also worked across levels for optimization, dressing and as principal 3D Environment modeler.

 As Lead 3D Artist, i was responsible of the 3D Environment assets pipeline and supervision on Dungeons & Dragons: Dark Alliance.   Here you can find a couple of selected Environment assets i made for the game.
       
     

As Lead 3D Artist, i was responsible of the 3D Environment assets pipeline and supervision on Dungeons & Dragons: Dark Alliance.

Here you can find a couple of selected Environment assets i made for the game.

02.jpg
       
     
03.jpg
       
     
04.jpg
       
     
05.jpg
       
     
06.jpg
       
     
07.jpg
       
     
08.jpg
       
     
09.jpg
       
     
10.jpg
       
     
 Here you can find some of the trolls assets i have made for Dungeons & Dragons: Dark Alliance , i had a lot of fun on those, always loved to work on gory/slimy stuff!
       
     

Here you can find some of the trolls assets i have made for Dungeons & Dragons: Dark Alliance , i had a lot of fun on those, always loved to work on gory/slimy stuff!

12.jpg
       
     
13.jpg
       
     
14.jpg
       
     
15.jpg
       
     
16.jpg
       
     
17.jpg
       
     
18.jpg
       
     
19.jpg
       
     
 During the production of Dark Alliance, I've decided to make what would populate the game in terms of rocks and cliffs.   The approach was simple, sculpting a batch of rocks and then blending them with a tileable rock Material. This was one of the t
       
     

During the production of Dark Alliance, I've decided to make what would populate the game in terms of rocks and cliffs.

The approach was simple, sculpting a batch of rocks and then blending them with a tileable rock Material. This was one of the tasks i enjoyed the most on the project.

The overall baking and texture pass was made in Substance Designer, as i wanted as much control as possible on the texture outputs to blend them with our material set up.

At the end there was more texture variations i proposed, but i decided to show the key one that were used.

21.jpg
       
     
22.jpg
       
     
23.jpg
       
     
24.jpg
       
     
25.jpg
       
     
26.jpg
       
     
27.jpg
       
     
28.jpg
       
     
29.jpg
       
     
30.jpg
       
     
31.jpg
       
     
32.jpg
       
     
33.jpg
       
     
34.jpg
       
     
35.jpg
       
     
36.jpg
       
     
37.jpg
       
     
38.jpg
       
     
39.jpg
       
     
40.jpg
       
     
41.jpg
       
     
42.jpg
       
     
43.jpg
       
     
 Some Crystals I've made for Dungeons & Dragons: Dark Alliance, those were used as decoration and lighting set ups throughout different maps.
       
     

Some Crystals I've made for Dungeons & Dragons: Dark Alliance, those were used as decoration and lighting set ups throughout different maps.

45.jpg
       
     
46.jpg
       
     
47.jpg
       
     
48.jpg
       
     
49.jpg
       
     
50.jpg
       
     
51.jpg