NFS // SYSTEM
 
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Leadership

Leadership & Mentorship

Building teams, setting the quality bar, and growing artists.

Building teams

Helped build the Biome team at 1047 Games, hiring, growing and mentoring the artists who shipped every biome map in Splitgate 2.

Trusted from day one

First artist hired at Quantic Dream’s Montréal studio, and again at Beyion Studio.

Lead on a shipped title

Lead 3D Artist at Tuque Games / Wizards of the Coast on D&D: Dark Alliance. Owned the environment asset pipeline and the team’s quality bar through launch.

Recruited by top studios

Brought into Blizzard Entertainment, one of the most respected stylized-game studios, to shape environments and large-biome composition during preproduction.

Teaching & Mentorship

  • Snappy GurusMentor · Environment Art direction, Unreal Engine2025–Present
  • Rubika MontréalArt Direction Lecturer · Masters 32022–2025
  • Think Tank Training CentrePrivate Mentor · Environment Art, UE5, V-Ray, Redshift, Houdini2023–2025
  • École Brassart (Lyon)3D Art & Texturing Lecturer2016–2017
  • SAE Institute GenevaGame Art Lecturer2016–2017