Building teams
Helped build the Biome team at 1047 Games, hiring, growing and mentoring the artists who shipped every biome map in Splitgate 2.
Leadership
Building teams, setting the quality bar, and growing artists.
Helped build the Biome team at 1047 Games, hiring, growing and mentoring the artists who shipped every biome map in Splitgate 2.
First artist hired at Quantic Dream’s Montréal studio, and again at Beyion Studio.
Lead 3D Artist at Tuque Games / Wizards of the Coast on D&D: Dark Alliance. Owned the environment asset pipeline and the team’s quality bar through launch.
Brought into Blizzard Entertainment, one of the most respected stylized-game studios, to shape environments and large-biome composition during preproduction.