NFS // SYSTEM
 
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Leadership

Leadership & Mentorship

Building teams, setting the quality bar, and growing artists.

Growing a team

Helped grow the biome team at 1047 Games. Hired and mentored the artists who built the biomes in Splitgate 2.

Starting from scratch

First artist at Quantic Dream’s Montréal studio, then again at Beyion.

Leading the pipeline

Lead 3D Artist on D&D: Dark Alliance (Tuque Games / Wizards of the Coast). Ran the modeling pipeline and helped keep quality steady through to launch.

Environments across studios

Environment art and large-biome composition for Blizzard, Quantic Dream, and more.

Teaching & Mentorship

  • Snappy GurusMentor · Environment Art direction, Unreal Engine2025–Present
  • Rubika MontréalArt Direction Lecturer · Masters 32022–2025
  • Think Tank Training CentrePrivate Mentor · Environment Art, UE5, V-Ray, Redshift, Houdini2023–2025
  • École Brassart (Lyon)3D Art & Texturing Lecturer2016–2017
  • SAE Institute GenevaGame Art Lecturer2016–2017