Growing a team
Helped grow the biome team at 1047 Games. Hired and mentored the artists who built the biomes in Splitgate 2.
Leadership
Building teams, setting the quality bar, and growing artists.
Helped grow the biome team at 1047 Games. Hired and mentored the artists who built the biomes in Splitgate 2.
First artist at Quantic Dream’s Montréal studio, then again at Beyion.
Lead 3D Artist on D&D: Dark Alliance (Tuque Games / Wizards of the Coast). Ran the modeling pipeline and helped keep quality steady through to launch.
Environment art and large-biome composition for Blizzard, Quantic Dream, and more.