Jeux
Star Wars: Eclipse
Principal Artist at Quantic Dream, setting the look of hero assets and environments. Unreleased.
SPLITGATE 2 - ZENITH2025
As Principal Artist and Lead Biome at 1047 Games, the Zenith Rainforest side was my first full map corner ownership, and remains one of the projects I’m most proud of.
SPLITGATE 2 - GLACIER2025
Principal Artist and Lead Biome at 1047 Games on Splitgate 2. Glacier was one of the title’s first Battle Royale maps and one of our most ambitious.
Splitgate 2 - Frontier2025
Principal Artist and Lead Biome on Splitgate 2. I helped shape the biomes and environment dressing across Frontier, alongside the team I helped build and mentor.
Dungeons & Dragons: Dark Alliance2021
Lead 3D Artist at Tuque Games / Wizards of the Coast on D&D: Dark Alliance. Owned the 3D environment asset pipeline and the team’s quality bar across modeling, texturing and optimization, through launch.
Blood & Truth PSVR2019
Environment art at elite3d on the PSVR title Blood & Truth, with PlayStation London Studio.
Amazon Lumberyard Arcadia - GDC 20182018
Environment art on Amazon’s Lumberyard Arcadia demo at elite3d, shown at GDC 2018.
Call of Duty®: Modern Warfare® 2 Campaign Remastered2020
Environment art at elite3d on Call of Duty: Modern Warfare 2 Campaign Remastered.
WRC62016
Environment modeling and layout at Kylotonn in Paris on the rally title WRC6.
The Crew 22018
Props and environments for Ubisoft / Ivory Tower on the open-world racing game The Crew 2.